/* Copyright (c) 2009, Enric Rodriguez (enrodri86@gmail.com)
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 	- Redistributions of source code must retain the above copyright
 * 	notice,	this list of conditions and the following disclaimer.
 * 	- Redistributions in binary form must reproduce the above copyright
 * 	notice, this list of conditions and the following disclaimer in the
 * 	documentation and/or other materials provided with the distribution.
 * 	- Neither the name of the <ORGANIZATION> nor the names of its
 * 	contributors may be used to endorse or promote products derived from
 * 	this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */
package es.enrodri86.mmo.auth.client.gui;

import es.enrodri86.mmo.auth.client.AuthConnection;
import es.enrodri86.mmo.auth.shared.GameServer;

/**
 *
 * @author  enrodri86
 */
public class ServerSelectFrame extends javax.swing.JInternalFrame {
    private MainTest mt;
    private AuthConnection ac;
    private Object[] serverList;

    /** Creates new form ServerSelectFrame */
    public ServerSelectFrame() {
        initComponents();
    }

    void setAuthConnection(AuthConnection ac) {
        this.ac = ac;
        serverList = ac.getGameServerList().toArray();
        jList1.setListData(serverList);
    }

    void setMainTest(MainTest mt) {
        this.mt = mt;
    }

    /** This method is called from within the constructor to
     * initialize the form.
     * WARNING: Do NOT modify this code. The content of this method is
     * always regenerated by the Form Editor.
     */
    // <editor-fold defaultstate="collapsed" desc="Generated Code">//GEN-BEGIN:initComponents
    private void initComponents() {

        jScrollPane1 = new javax.swing.JScrollPane();
        jList1 = new javax.swing.JList();
        jScrollPane2 = new javax.swing.JScrollPane();
        jEditorPane1 = new javax.swing.JEditorPane();
        jButton1 = new javax.swing.JButton();

        setTitle("Please, select the server");

        jList1.setSelectionMode(javax.swing.ListSelectionModel.SINGLE_SELECTION);
        jList1.addListSelectionListener(new javax.swing.event.ListSelectionListener() {
            public void valueChanged(javax.swing.event.ListSelectionEvent evt) {
                jList1ValueChanged(evt);
            }
        });
        jScrollPane1.setViewportView(jList1);

        jScrollPane2.setViewportView(jEditorPane1);

        jButton1.setText("Connect to selected server");
        jButton1.addActionListener(new java.awt.event.ActionListener() {
            public void actionPerformed(java.awt.event.ActionEvent evt) {
                jButton1ActionPerformed(evt);
            }
        });

        javax.swing.GroupLayout layout = new javax.swing.GroupLayout(getContentPane());
        getContentPane().setLayout(layout);
        layout.setHorizontalGroup(
            layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
            .addGroup(layout.createSequentialGroup()
                .addContainerGap()
                .addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING, false)
                    .addComponent(jScrollPane1, 0, 0, Short.MAX_VALUE)
                    .addComponent(jButton1, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, Short.MAX_VALUE))
                .addPreferredGap(javax.swing.LayoutStyle.ComponentPlacement.UNRELATED)
                .addComponent(jScrollPane2, javax.swing.GroupLayout.DEFAULT_SIZE, 220, Short.MAX_VALUE)
                .addContainerGap())
        );
        layout.setVerticalGroup(
            layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
            .addGroup(javax.swing.GroupLayout.Alignment.TRAILING, layout.createSequentialGroup()
                .addContainerGap()
                .addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.TRAILING)
                    .addComponent(jScrollPane2, javax.swing.GroupLayout.Alignment.LEADING, javax.swing.GroupLayout.DEFAULT_SIZE, 153, Short.MAX_VALUE)
                    .addGroup(layout.createSequentialGroup()
                        .addComponent(jScrollPane1, javax.swing.GroupLayout.DEFAULT_SIZE, 124, Short.MAX_VALUE)
                        .addPreferredGap(javax.swing.LayoutStyle.ComponentPlacement.RELATED)
                        .addComponent(jButton1)))
                .addContainerGap())
        );

        pack();
    }// </editor-fold>//GEN-END:initComponents

    private void jList1ValueChanged(javax.swing.event.ListSelectionEvent evt) {//GEN-FIRST:event_jList1ValueChanged
        jEditorPane1.setText(((GameServer)serverList[jList1.getSelectedIndex()]).getDescription());
    }//GEN-LAST:event_jList1ValueChanged

    private void jButton1ActionPerformed(java.awt.event.ActionEvent evt) {//GEN-FIRST:event_jButton1ActionPerformed
        dispose();
    }//GEN-LAST:event_jButton1ActionPerformed


    // Variables declaration - do not modify//GEN-BEGIN:variables
    private javax.swing.JButton jButton1;
    private javax.swing.JEditorPane jEditorPane1;
    private javax.swing.JList jList1;
    private javax.swing.JScrollPane jScrollPane1;
    private javax.swing.JScrollPane jScrollPane2;
    // End of variables declaration//GEN-END:variables

}
